Kart racing simulator
Every corner counts
The tyres, the weather and your own weight decide the lap. Six kart classes, nine circuits from the Baltic to Brazil, online races for up to six karts and circuits you draw yourself.
Race start
Until the start
The race is on Find it in the Microsoft Store and the App Store.
- physics step
- 120 Hz
- kart classes, from a child’s rental kart to a historic kart from 1956
- 6
- circuits, from the Baltic coast to Brazil
- 9
- lessons in the karting school
- 28
01Screenshots
Closer to the track
The pictures from the store pages, each drawn by its own platform: a PC at its top settings, a Mac at the level its chip is given, an iPhone and an iPad on their mobile renderer. Nothing is drawn better than the device draws it.
3840 × 2160, every setting at Cinematic: the Microsoft Store set.
Each picture names the level it was drawn at: Medium on the base M-series chips, High on Pro, Epic on Max and Ultra.
The mobile renderer an iPhone runs, at the iPhone 17 Pro Max’s own settings.
The mobile renderer an iPad runs, at the 13-inch iPad Pro’s own settings.
02Physics
Feel the grip
Every kart is simulated from its tyres up. The load on each wheel, weight transfer and grip shape how the kart behaves, and the weather changes the conditions — so your line changes with them.
Every figure comes from the model itself

Friction circle
Four contact patches
Each wheel has its own load and slip angle. Cornering and drive share one grip budget, so a slide is easier to start than to catch.
Your weight
The driver is part of the mass
The height and weight in your profile ride with the kart lap after lap. A heavier driver is slower for the real reason, and rivals are built around your size.
No differential
Solid rear axle
Both rear wheels turn together and scrub through a corner until caster lifts the inside one — exactly how a real kart turns.
35–55 °C
Tyre temperature
Rubber warms up from sliding and cools with the air and water. Cold tyres make the first lap and the rain harder.
13–24 mm
Water on the asphalt
Surveyed hollows fill up in the rain. Depth against speed decides aquaplaning, and a puddle under one side pulls the kart in.
≈7 Hz
No suspension
A kart rides on its tyre sidewalls alone. Ripples in the asphalt, kerb ribs and bumpy grass reach the chassis and the steering wheel.
Wind
Air in the physics
A headwind holds the kart back on the straight and a gust leans on it in a corner. Hot thin air costs the engine power; cold dense air gives it back.
3D contact
Karts that touch
Karts meet on the parts they are built from: bumpers, wheels and pods. A rental kart’s rubber band gives like the real moulding.
Dirt
Loose ground
A dirt loop has a grip of its own: the wheels dig ruts, throw clods and raise dust behind them.
Six classes
4.8 hp
Child
A rental kart for young drivers
8.5 hp
Adult
The classic rental kart
13.5 hp
Mini racing
A cadet chassis for drivers aged 10 to 13
23.2 hp
Junior racing
The full-size racing chassis for drivers aged 12 to 15
29.8 hp
Racing
A senior two-stroke on a sport chassis
2.5 hp
Historic
A reconstruction of the first kart, from 1956
03Circuits and climate
Where you race
Two licensed club circuits, six more rebuilt from the plans of real ones, a forest circuit of our own and every circuit you draw. Each one stands somewhere: the sun, the air, the trees and the ground are those of its place.
Licensed circuit · Denmark
Rødby Karting Ring
A CIK/FIA circuit on the Baltic coast, built from its engineering drawings rather than traced: the centreline, the width, the camber and the levels, every tyre in every barrier, the marshal posts and the paddock where the drawings put them.
- Lap
- 1,246 m
- Track width
- 8 m
- Standard
- CIK/FIA
- Latitude
- 54.65° N
Nine circuits
-

Georgia · licensed
Batumi Karting Ring
The club circuit on the Black Sea coast, in a short and a long layout.
358 and 452 m
-

Denmark · licensed
Rødby Karting Ring
A CIK/FIA circuit by the Baltic, with a wind farm on the horizon.
1,246 m
-

Canada · our own
Forest circuit
A clearing in a pine wood under the Rocky Mountains.
1,110 m
-

Northern Portugal
Minho hills
A lap that falls twelve metres towards the river, among wooded hills.
791 m
-

South Wales
Green vale
A fast lap in farmland, under a cool damp sky.
948 m
-

Central Italy
Dirt loop
Three layouts, one of them over a dirt loop with its own grip, ruts and dust.
1,194–1,684 m
-

Paraná, Brazil
Golden ipê
Seven hundred metres up, in thinner air, beside a wall of flowering ipê.
1,026 m
-

Minas Gerais, Brazil
Highland circuit
Nearly a kilometre above the sea: the engine feels every metre of it.
1,044 m
-

Ceará, Brazil
Palm coast
Hot and humid near the equator, with palms along the lap.
938 m
Six climate zones
Every circuit stands in a zone, and a drawn circuit names its own. The generator furnishes it for that place: its sun and sky, its trees and horizon, its ground and its sounds. The air is simulated, not only drawn.

Humid and green: a broadleaf wood closes the horizon, a sea breeze leans the grass, and gulls and surf are in the air.

Sand and heat: a flat pan with rows of date palms, stands under fabric sails, and air so hot it costs the engine power and the tyres their grip — which is why races there run after dark.

Low maquis, olives, carob and palms on red stony ground, a town across the bay and wind turbines on the ridge, under the clearest sky of them all.

Birch, pine, beech and oak on a flat green plain, wind turbines on the horizon, and cold dense air that gives the engine power and keeps the tyres cold for laps.

Dense conifers, cold clear air and a skyline of real mountains raised from elevation data.

Ipê in yellow and purple, tipuana and mango trees, red earth, and the heat and the height of the Brazilian interior.
04Weather and light
The weather is not a backdrop
Pick any day of the year and any hour: the sun stands where it would over that circuit on that date. Or race in the real forecast for the circuit at that moment. Rain falls drop by drop on the wind, floods the racing line and runs down your visor.




05Karting school
Learn it like a club pupil
A course run the way a club school runs one: theory cards, the instructor’s demonstration, then your own attempts, each measured and marked. Twenty-eight lessons in six blocks, drawn from real novice syllabi.
The certificate asks for the examination laps and the theory examination
Admission
The kart, the kit and how to sit; every flag on its card and a test at the marshal’s post; the track rules.
First drive
Laps behind the instructor with the limiter on; pulling away and stopping on a line.
Control
Slaloms, a figure of eight, a cone corridor and a hairpin on the school pad by the pit exit.
Braking
Stopping in a box, trail braking into the first corner, braking and avoiding on an arrow — and all of it in the wet.
The line
Gates at every turn-in, apex and exit; early and late apexes; following the instructor at 70, 85 and 95 percent.
Racing
A standing start on the starter’s flag, overtaking, defending, backmarkers, qualifying and a six-lap final.
06OnlineCross-platform
Race your friends
Up to six karts in one race: Windows, macOS, iPhone and iPad on the same circuit. Create a race, send your friends the room code and head to the grid.
Room code
Six characters instead of IP addresses. No port forwarding: the connection sets itself up.
Every platform together
PC, Mac, iPhone and iPad in one lobby and on one starting grid.
Race organizer
The host drives or only runs the event, following it from the copter or through any driver’s eyes.
AI in the empty boxes
Three of you showed up? Six karts still take the start. A player who joins takes an AI kart’s place until the countdown.
Starter and stewards
Every race starts on the starter’s flag. Stewards judge each contact by the FIA code of driving conduct, and the host counts laps and places for everyone.
Your circuit online
A drawn circuit is sent to every driver and built the same way for all of them.
No internet? Races over the local network work too.
07Track designer
Your circuit Your rules
Draw a line and the generator builds the rest: kerbs, pit lane, garage, grandstand, hills, woods, a bridge where the lap crosses itself and a town on the horizon.
Circuit shape
Draw freehand or place key points. Set the radius, width and kerbs at each one.
Photo underlay
Lay a photo of a real circuit under the plan and trace it to scale.
Start line
Place the start and pick the direction — the grid and the pit lane follow the rules.
Share it
Export the circuit as a file or host an online race on it.
Bridges
Let the lap cross itself: a bridge on steel girders carries one pass over the other, and a click picks which.
Climate zone
Stand the circuit in any of the six zones, from the Arabian desert to the Canadian Rockies.
08Platforms
Wheel, gamepad or iPhone
One game and one physics model on every platform. Drive with whatever is at hand.
Force-feedback wheel
Windows
The rim stops where the chosen kart’s steering stops: 180° lock to lock on the rental and racing karts, 90° on the historic 1956 kart.
Gamepad and keyboard
Windows · macOS · iPad
Supported on every platform. Throttle and brake on the triggers, a cockpit view with head movement or a chase camera.
iPhone and iPad
iOS
Tilt the device to steer, with brake and throttle as pedals on the screen. A connected gamepad takes over from the screen controls.

System requirements
The game picks its graphics level for each device on the first start; you can change it in the settings.
Windows
- System
- Windows 10 or 11, 64-bit
- Hardware
- A DirectX 12 graphics card with Shader Model 6. Tested on an Intel Core i5-3570, 16 GB of memory and an NVIDIA GeForce RTX 3060 12 GB
- Graphics level
- Low to Epic; ray tracing from High
- Free space
- 5 GB
macOS
- System
- macOS 14 Sonoma or later
- Hardware
- Apple silicon: M1 or later
- Graphics level
- Medium on M1–M5, High on Pro chips, Epic on Max and Ultra
- Free space
- 5 GB
iPhone
- Hardware
- iPhone 12 or later, iPhone SE (3rd generation)
- Graphics level
- Low on iPhone 12–15, Medium on iPhone 15 Pro and 16, High on iPhone 17 and iPhone Air
iPad
- Hardware
- An iPad with an A14 chip or later
- Graphics level
- Low on iPads with an A-series chip, Medium on iPad mini (A17 Pro), High on iPad Pro with an M-series chip and iPad Air with M3 or later
09For karting clubs
Put your circuit in the game
We build real circuits the way we built Rødby: from the drawings and the survey rather than by eye. If you run a karting club and would like your circuit in AP Karting, tell us about it.
- 01
What we build
The lap from your drawings, or from a survey and aerial photos; the real ground from elevation data; kerbs, tyre walls, marshal posts, the pit lane, the garage and the stands where they really stand.
- 02
What helps
A CAD drawing or a survey of the circuit, aerial or drone photos, pictures of the kerbs, barriers and buildings, and your lap records for each class.
- 03
What your club gets
Your circuit under its own name in the game’s gallery on Windows, Mac, iPhone and iPad, and drivers everywhere learning your lap before they come to drive it.
We agree the terms with each club in person.
10Release
The race starts on 31 October
Race start
AP Karting comes out on every platform at once: in the Microsoft Store for Windows and in the App Store for Mac, iPhone and iPad.
Until the start
The race is on Find it in the Microsoft Store and the App Store.
Follow the build-up
Screenshots, clips and news before the release, on Instagram. @apkartinggame
Done!
11FAQ
The short version
When is the release?
On 31 October 2026, 09:00 Tbilisi time (UTC+4) on every platform at once. Leave your email in the reminder form and we will write on the day.
Which platforms?
Windows (Microsoft Store), and macOS on Apple silicon, iPhone and iPad (App Store). Online races bring all of them together.
Which circuits are in the game?
Batumi Karting Ring in two layouts and Rødby Karting Ring, both licensed; six circuits rebuilt from real ones in Portugal, Wales, Italy and Brazil; a forest circuit of our own in the Canadian Rockies; and every circuit you draw in the track designer.
Do I need a steering wheel?
No. Keyboard and gamepad work everywhere, and on iPhone and iPad you tilt to steer with pedals on the screen. Force-feedback wheels are supported in the Windows version.
Can I play offline?
Yes. Races against AI opponents, the karting school and free practice work offline, and online races also run over a local network.
What are the system requirements?
They are in the table above: Windows 10 or 11 with a DirectX 12 graphics card, a Mac with an M-series chip, an iPhone 12 or later, an iPad with an A14 chip or later.
Is there still a beta test?
No, the beta applications are closed: the game is ready for its release.
I run a karting club. Can our circuit be in the game?
Yes — see For karting clubs and write to us through the contact form.
Which languages?
English, Russian, Ukrainian, Polish, Spanish, Italian, Danish and Georgian.
How do I reach the developer?
Through the contact form, or on Instagram.