All six karts of the game lined up on a track still wet from the rain, a driver in a black suit standing behind them, and the low evening sun shining into the lens

Kart racing simulator

Every corner counts

The tyres, the weather and your own weight decide the lap. Six kart classes, nine circuits from the Baltic to Brazil, online races for up to six karts and circuits you draw yourself.

Race start

Until the start

––days
––hours
––min
––sec
physics step
120 Hz
kart classes, from a child’s rental kart to a historic kart from 1956
6
circuits, from the Baltic coast to Brazil
9
lessons in the karting school
28

02Physics

Feel the grip

Every kart is simulated from its tyres up. The load on each wheel, weight transfer and grip shape how the kart behaves, and the weather changes the conditions — so your line changes with them.

Every figure comes from the model itself

A red and white kerb and rubber marks on the asphalt
  • Friction circle

    Four contact patches

    Each wheel has its own load and slip angle. Cornering and drive share one grip budget, so a slide is easier to start than to catch.

  • Your weight

    The driver is part of the mass

    The height and weight in your profile ride with the kart lap after lap. A heavier driver is slower for the real reason, and rivals are built around your size.

  • No differential

    Solid rear axle

    Both rear wheels turn together and scrub through a corner until caster lifts the inside one — exactly how a real kart turns.

  • 35–55 °C

    Tyre temperature

    Rubber warms up from sliding and cools with the air and water. Cold tyres make the first lap and the rain harder.

  • 13–24 mm

    Water on the asphalt

    Surveyed hollows fill up in the rain. Depth against speed decides aquaplaning, and a puddle under one side pulls the kart in.

  • ≈7 Hz

    No suspension

    A kart rides on its tyre sidewalls alone. Ripples in the asphalt, kerb ribs and bumpy grass reach the chassis and the steering wheel.

  • Wind

    Air in the physics

    A headwind holds the kart back on the straight and a gust leans on it in a corner. Hot thin air costs the engine power; cold dense air gives it back.

  • 3D contact

    Karts that touch

    Karts meet on the parts they are built from: bumpers, wheels and pods. A rental kart’s rubber band gives like the real moulding.

  • Dirt

    Loose ground

    A dirt loop has a grip of its own: the wheels dig ruts, throw clods and raise dust behind them.

Six classes

  1. 4.8 hp

    Child

    A rental kart for young drivers

  2. 8.5 hp

    Adult

    The classic rental kart

  3. 13.5 hp

    Mini racing

    A cadet chassis for drivers aged 10 to 13

  4. 23.2 hp

    Junior racing

    The full-size racing chassis for drivers aged 12 to 15

  5. 29.8 hp

    Racing

    A senior two-stroke on a sport chassis

  6. 2.5 hp

    Historic

    A reconstruction of the first kart, from 1956

03Circuits and climate

Where you race

Two licensed club circuits, six more rebuilt from the plans of real ones, a forest circuit of our own and every circuit you draw. Each one stands somewhere: the sun, the air, the trees and the ground are those of its place.

Rødby Karting Ring from the air: the whole lap, the paddock and the car park

Licensed circuit · Denmark

Rødby Karting Ring

A CIK/FIA circuit on the Baltic coast, built from its engineering drawings rather than traced: the centreline, the width, the camber and the levels, every tyre in every barrier, the marshal posts and the paddock where the drawings put them.

Lap
1,246 m
Track width
8 m
Standard
CIK/FIA
Latitude
54.65° N

Nine circuits

  • Batumi Karting Ring, Georgia · licensed

    Georgia · licensed

    Batumi Karting Ring

    The club circuit on the Black Sea coast, in a short and a long layout.

    358 and 452 m

  • Rødby Karting Ring, Denmark · licensed

    Denmark · licensed

    Rødby Karting Ring

    A CIK/FIA circuit by the Baltic, with a wind farm on the horizon.

    1,246 m

  • Forest circuit, Canada · our own

    Canada · our own

    Forest circuit

    A clearing in a pine wood under the Rocky Mountains.

    1,110 m

  • Minho hills, Northern Portugal

    Northern Portugal

    Minho hills

    A lap that falls twelve metres towards the river, among wooded hills.

    791 m

  • Green vale, South Wales

    South Wales

    Green vale

    A fast lap in farmland, under a cool damp sky.

    948 m

  • Dirt loop, Central Italy

    Central Italy

    Dirt loop

    Three layouts, one of them over a dirt loop with its own grip, ruts and dust.

    1,194–1,684 m

  • Golden ipê, Paraná, Brazil

    Paraná, Brazil

    Golden ipê

    Seven hundred metres up, in thinner air, beside a wall of flowering ipê.

    1,026 m

  • Highland circuit, Minas Gerais, Brazil

    Minas Gerais, Brazil

    Highland circuit

    Nearly a kilometre above the sea: the engine feels every metre of it.

    1,044 m

  • Palm coast, Ceará, Brazil

    Ceará, Brazil

    Palm coast

    Hot and humid near the equator, with palms along the lap.

    938 m

Six climate zones

Every circuit stands in a zone, and a drawn circuit names its own. The generator furnishes it for that place: its sun and sky, its trees and horizon, its ground and its sounds. The air is simulated, not only drawn.

  • Air temperature and pressure in the engine
  • Sand blown onto the racing line
  • Ruts in loose ground
  • Heat shimmer
  • Each zone’s own trees and horizon
  • The birds and insects of the place
A drawn circuit on the Black Sea coast, with a broadleaf wood behind it

Humid and green: a broadleaf wood closes the horizon, a sea breeze leans the grass, and gulls and surf are in the air.

04Weather and light

The weather is not a backdrop

Pick any day of the year and any hour: the sun stands where it would over that circuit on that date. Or race in the real forecast for the circuit at that moment. Rain falls drop by drop on the wind, floods the racing line and runs down your visor.

  • 5 skies or the real forecast
  • Any date and hour
  • Wind in the physics
  • Raindrops carried by the wind
  • Drops on the visor
  • Puddles on the racing line
Every drop on the visor is simulated: it runs with gravity and the airflow, merges with others and leaves a trail
Every drop on the visor is simulated: it runs with gravity and the airflow, merges with others and leaves a trail
The start straight on a sunny day

05Karting school

Learn it like a club pupil

A course run the way a club school runs one: theory cards, the instructor’s demonstration, then your own attempts, each measured and marked. Twenty-eight lessons in six blocks, drawn from real novice syllabi.

The certificate asks for the examination laps and the theory examination

A lesson’s page over the school pad: the task, its cards and the attempts
A lesson’s page over the school pad: the task, its cards and the attempts
  • Admission

    The kart, the kit and how to sit; every flag on its card and a test at the marshal’s post; the track rules.

  • First drive

    Laps behind the instructor with the limiter on; pulling away and stopping on a line.

  • Control

    Slaloms, a figure of eight, a cone corridor and a hairpin on the school pad by the pit exit.

  • Braking

    Stopping in a box, trail braking into the first corner, braking and avoiding on an arrow — and all of it in the wet.

  • The line

    Gates at every turn-in, apex and exit; early and late apexes; following the instructor at 70, 85 and 95 percent.

  • Racing

    A standing start on the starter’s flag, overtaking, defending, backmarkers, qualifying and a six-lap final.

06OnlineCross-platform

Race your friends

Up to six karts in one race: Windows, macOS, iPhone and iPad on the same circuit. Create a race, send your friends the room code and head to the grid.

  • Room code

    Six characters instead of IP addresses. No port forwarding: the connection sets itself up.

  • Every platform together

    PC, Mac, iPhone and iPad in one lobby and on one starting grid.

  • Race organizer

    The host drives or only runs the event, following it from the copter or through any driver’s eyes.

  • AI in the empty boxes

    Three of you showed up? Six karts still take the start. A player who joins takes an AI kart’s place until the countdown.

  • Starter and stewards

    Every race starts on the starter’s flag. Stewards judge each contact by the FIA code of driving conduct, and the host counts laps and places for everyone.

  • Your circuit online

    A drawn circuit is sent to every driver and built the same way for all of them.

Organizer view: the circuit from above with name labels on the karts
Organizer view: the copter over the circuit and a label on every kart

No internet? Races over the local network work too.

The track designer: tools on the left, and on the right a drawn circuit with the radius of every corner
The track designer: a drawn circuit with the radius of every corner

07Track designer

Your circuit Your rules

Draw a line and the generator builds the rest: kerbs, pit lane, garage, grandstand, hills, woods, a bridge where the lap crosses itself and a town on the horizon.

  • Circuit shape

    Draw freehand or place key points. Set the radius, width and kerbs at each one.

  • Photo underlay

    Lay a photo of a real circuit under the plan and trace it to scale.

  • Start line

    Place the start and pick the direction — the grid and the pit lane follow the rules.

  • Share it

    Export the circuit as a file or host an online race on it.

  • Bridges

    Let the lap cross itself: a bridge on steel girders carries one pass over the other, and a click picks which.

  • Climate zone

    Stand the circuit in any of the six zones, from the Arabian desert to the Canadian Rockies.

08Platforms

Wheel, gamepad or iPhone

One game and one physics model on every platform. Drive with whatever is at hand.

  • Force-feedback wheel

    Windows

    The rim stops where the chosen kart’s steering stops: 180° lock to lock on the rental and racing karts, 90° on the historic 1956 kart.

  • Gamepad and keyboard

    Windows · macOS · iPad

    Supported on every platform. Throttle and brake on the triggers, a cockpit view with head movement or a chase camera.

  • iPhone and iPad

    iOS

    Tilt the device to steer, with brake and throttle as pedals on the screen. A connected gamepad takes over from the screen controls.

The race screen on iPhone: brake and throttle pedals at the edges of the screen
iPhone: pedals on the screen, tilt to steer

System requirements

The game picks its graphics level for each device on the first start; you can change it in the settings.

  • Windows

    System
    Windows 10 or 11, 64-bit
    Hardware
    A DirectX 12 graphics card with Shader Model 6. Tested on an Intel Core i5-3570, 16 GB of memory and an NVIDIA GeForce RTX 3060 12 GB
    Graphics level
    Low to Epic; ray tracing from High
    Free space
    5 GB
  • macOS

    System
    macOS 14 Sonoma or later
    Hardware
    Apple silicon: M1 or later
    Graphics level
    Medium on M1–M5, High on Pro chips, Epic on Max and Ultra
    Free space
    5 GB
  • iPhone

    Hardware
    iPhone 12 or later, iPhone SE (3rd generation)
    Graphics level
    Low on iPhone 12–15, Medium on iPhone 15 Pro and 16, High on iPhone 17 and iPhone Air
  • iPad

    Hardware
    An iPad with an A14 chip or later
    Graphics level
    Low on iPads with an A-series chip, Medium on iPad mini (A17 Pro), High on iPad Pro with an M-series chip and iPad Air with M3 or later

09For karting clubs

Put your circuit in the game

We build real circuits the way we built Rødby: from the drawings and the survey rather than by eye. If you run a karting club and would like your circuit in AP Karting, tell us about it.

  1. 01

    What we build

    The lap from your drawings, or from a survey and aerial photos; the real ground from elevation data; kerbs, tyre walls, marshal posts, the pit lane, the garage and the stands where they really stand.

  2. 02

    What helps

    A CAD drawing or a survey of the circuit, aerial or drone photos, pictures of the kerbs, barriers and buildings, and your lap records for each class.

  3. 03

    What your club gets

    Your circuit under its own name in the game’s gallery on Windows, Mac, iPhone and iPad, and drivers everywhere learning your lap before they come to drive it.

We agree the terms with each club in person.

Tell us about your circuit

The pit lane, the garage and the paddock of a circuit in the game
Rebuilt from the drawings: the pit lane, the garage and the paddock where they really are

10Release

The race starts on 31 October

Race start

AP Karting comes out on every platform at once: in the Microsoft Store for Windows and in the App Store for Mac, iPhone and iPad.

Until the start

––days
––hours
––min
––sec

Follow the build-up

Screenshots, clips and news before the release, on Instagram. @apkartinggame

Remind me on release day

Leave your email and we will write once, on the day the game comes out. Nothing else.

The reminder will arrive here

What will you play on (optional)

A check against bots. Hard to read? Press ↻ for new digits.

11FAQ

The short version

When is the release?

On 31 October 2026, 09:00 Tbilisi time (UTC+4) on every platform at once. Leave your email in the reminder form and we will write on the day.

Which platforms?

Windows (Microsoft Store), and macOS on Apple silicon, iPhone and iPad (App Store). Online races bring all of them together.

Which circuits are in the game?

Batumi Karting Ring in two layouts and Rødby Karting Ring, both licensed; six circuits rebuilt from real ones in Portugal, Wales, Italy and Brazil; a forest circuit of our own in the Canadian Rockies; and every circuit you draw in the track designer.

Do I need a steering wheel?

No. Keyboard and gamepad work everywhere, and on iPhone and iPad you tilt to steer with pedals on the screen. Force-feedback wheels are supported in the Windows version.

Can I play offline?

Yes. Races against AI opponents, the karting school and free practice work offline, and online races also run over a local network.

What are the system requirements?

They are in the table above: Windows 10 or 11 with a DirectX 12 graphics card, a Mac with an M-series chip, an iPhone 12 or later, an iPad with an A14 chip or later.

Is there still a beta test?

No, the beta applications are closed: the game is ready for its release.

I run a karting club. Can our circuit be in the game?

Yes — see For karting clubs and write to us through the contact form.

Which languages?

English, Russian, Ukrainian, Polish, Spanish, Italian, Danish and Georgian.

How do I reach the developer?

Through the contact form, or on Instagram.

See you on the grid

AP Karting comes out on 31 October 2026 on Windows, macOS, iPhone and iPad.

  • Windows31 October
  • macOS31 October
  • iPhone and iPad31 October